![]() If this registry key is wrong or missing, then you can fix/add it. The installer checks for the engine location in the registry under this key/subkey, it will then look for and examine the CompatibleChangelist value in the Engine\Build\Build.version file. I’m listing them here so that if you encounter these issues you can modify the registry or manifest files appropriately. When we install the Omniverse Unreal Connector we take these steps to determine where Unreal Engine is installed.
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